MXML-G - An XML abstraction of the Flash Player drawing API (and then some)

In Deepa’s talk @ 360 in Atlanta she also goes over MXML-G… which is really just a beautiful abstraction of Flash’s drawing API using XML.

It’s very cool. Very handy for rapid prototyping and skinning.

Thermo is essentially an eclipse plugin that heavily leverages MXML - G.

Update: I talked to Deepa… she mentioned that it actually includes “more” than the drawing API currently offers…

6 Responses to “MXML-G - An XML abstraction of the Flash Player drawing API (and then some)”

  1. ScaleNine Blog » Blog Archive » Thoughts on a Common Graphics Language Says:

    [...] be a full merger of Adobe and Macromedia formats. With projects like Mars being developed for PDF, MXML-G being used for Flex, MotionXML in Flash, etc. it’s not hard to imagine. This would mean [...]

  2. Flex 4 (“Gumbo”) - first details revealed, a bunch of Words, punctuated - by Paul Robertson (http://probertson.com/) Says:

    [...] course, this is all fairly in line with what’s been talked about previously, such as Thermo, MXML-G, Ely’s presentation about a new component structure with separation of model and view, etc. [...]

  3. SmartLogic Solutions Blog » Blog Archive » Flex 4 “Gumbo” Planning Documents Says:

    [...] examples of how the code would differ from using states in Flex 2/3 and in Flex 4. Some of the new MXML-G tags can be seen in the [...]

  4. john Says:

    huyak

  5. Kalani Bright Says:

    Can’t seem to find MXML-G anywhere. Where can I get a copy?

  6. Kalani Bright Says:

    Sorry dumb question, wrong place. I was just looking for a api to convert runtime movieclip assets and graphics to xml.

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